Brythunia is a Thurian kingdom to the east of Nemedia and south of Hyboria. Less developed and less densely populated than Nemedia and Aquilonia, Brythunia is a land in which genuinely large settlements are not numerous.

In Brythunia, the king can only maintain power by maintaining the support of thirteen powerful land-owning families the heads of which are known as Boyars, the most powerful of which are able to raise armies and draw on funds considerably larger than those available to the king. The Boyars, and the lesser nobles aligned with them.

Brythunia is, by and large, a land of devout Mitra worship. The centre of religious life in the kingdom is in Sargosa, site of the most important Mitraic church in the land. In some backwoods areas of Brythunia, ancient pre-Mitraic gods are still worshipped. Such cults are officially forbidden, but stamping them out altogether has proven beyond the resources and willpower of the Church of Mitra in Brythunia. Priests here lack the zealous fervour seen in Aquilonia and Nemedia and the Knights of Epimetrius are a much less potent force than in the kingdoms to the west.

In the south-east of the kingdom, the strange gods of Zamara are worshipped in some isolated communities.

King Eldran is the latest in a royal line which seized power around 500 YT.


To the north, the Graaskal Mountains form a natural border between Brythunia and the fearful land of Hyboria. The cold, fast-flowing Graaskal River winds from east to west in a valley between the foothills of these mountains, offering an additional natural barrier to protect the kingdom from potential invaders and raiders from the north. To the east, the Karpash Mountains mark the divide between Brythunia and neighbouring Zamara.

Upon the vast plains between the pinnacle of Hyborian civilization and the Lords of the Spider-Realm is Brythunia, a nation dotted with single farms, lonely villages, and small city-states. Known as horseback soldiers, the Brythunians are a proud, independent people, preferring an adventurer’s freedom to marriage until age begins to ache into their joints, at which time they finally decide to settle down to farming, keeping the plains alight with their evening fires, town by town. The women are reputedly beautiful and are nearly their men’s equal in the saddle, so it is no wonder that old age comes to the men a bit quick. Despite their reliance on farming as their only trade, the land is poor, the wind keeping most of fields too dry. As such, some of their leaders have learned that other lands would be better, preferably Zamora’s.

The north-western flank of Brythunia is deemed vulnerable to attack, with the Border River the only physical obstacle to would-be invaders. So long ago, nine strong castles known as the Border Keeps were built, connected by the well-maintained and regularly patrolled Border Road. Close to this border, the land is thickly wooded, with broad expanses of ancient deciduous forest. Further from the border, the north-west of Brythunia consists of the flat, open Lema Plains, an area dotted with small farms and villages. This land is not well-watered and the soil is eroded and kept overly dry by persistent winds. Redum, the home village of our campaign’s starting player characters is located on the western edge of the Lema Plains.

Important cities in Brythunia include:

Brythunians are generally tolerant of non-humans. So in addition to the human population, the kingdom is home to communities of elves in forests in the south of the kingdom and dwarves, gnomes and halflings in the foothills of the Graaskal and Karpash Mountains.


Thuria and Beyond ThuriaDM