Tag: RACES

Results

  • RACES

    Sentient (mostly humanoid) races present in our campaign world include: * [[Aarakocra | Aarakocra]] * [[Aboleth | Aboleth]] * "Adlets":http://pathfinderwiki.com/wiki/Adlet * [[Armand | Armands]] * [[Bekaars | Bekaars]] (bugbears) * [[Blackscale …

  • Centaurs

    In this campaign, centaurs are relatively rare and found almost exclusively in forests of the warmer, temperate parts of the[[Thuria | Thurian]] region of the great continent. Centaur settlements, then, exists within the following lands: * [[ …

  • Bekaars

    Bekaar in our campaign is the name used for the sentient species named "bugbear" in AD&D. Bugbear is a stupid name. So we've changed it. Details as per Monster Manual. Bekaars are native to temperate northern regions, but have long since been chased …

  • Dwarves

    In our campaign, dwarves originate in the north-west of the great continent and their settlements are only found in hilly and mountainous areas: * [[Black Mountains | The Black Mountains]] * [[Border Range | The Border Range]] (the [[Nemedia | …

  • Drow

    In our campaign, "drow":https://en.wikipedia.org/wiki/Drow_(Dungeons_%26_Dragons) reside in Underdark communities up to the scale of city-states. They are very rarely seen on the surface and are wholly unknown to most surface dwellers. Sometimes, however, …

  • Grugach

    Details as per Monster Manual 2. In our campaign, the Grugach are native to just one place - the Forest of Grugach in the far northern tip of the kingdom of [[Nemedia | Nemedia]]. Their existence is known to Nemedians living close to the forest. Generally …

  • Valley Elves

    Details as per Monster Manual 2. The Valley Elves are found only in the Valley of the Mage, a shunned location in the Numalian Hills of [[Nemedia | Nemedia]].

  • Fomorian Giants

    Native to the desolate, craggy uplands of [[Fomoria | Fomoria]] in the [[The Pictish Wilderness | Pictish Wilderness]], this hideous breed of giants are as described in Monster Manual 2.

  • Treant

    Details as per Monster Manual. These sentient tree-beings live in certain woodlands of northern [[Thuria | Thuria]]. Their origins are uncertain, but it is supposed that they can only develop in wooded areas whose soil is suffused with ancient magic. A …

  • Kampfult

    Details as per Monster Manual 2. Found in dense, damp, deciduous woodlands. Native to woodlands of the [[The Pictish Wilderness | Pictish Wilderness]].

  • Thri-Kreen

    Basic details as per Monster Manual 2. These large, sentient insects are native to the south-eastern part of the [[Kharamun Desert | Kharamun Desert]]. Although intelligent, Thri-Kreen lack the desire to form the large communities needed to enable the …

  • Serpent Folk

    For stats, abilities etc. refer to "Yuan Ti" in Monster Manual 2, a good basis for the "Serpent Men" (Serpent Folk) "imagined by Robert E. Howard":https://en.wikipedia.org/wiki/Serpent_Men. One important variation vs. the MM2 description of this …

  • Armand

    As described in Monster Manual 3 (*stats need conversion to 1E*). These rodent-like humanoid are native to the dry, rocky land either side of the Zaporoska River. Nomadic bands of armands are found only in this region. But a thirst of new experiences is a …

  • Ibixians

    Details as per Monster Manual 3 (*1E conversion needed*), this goatlike, humanoid-shaped species is native to the eastern foothills of the [[Hyborian Mountains | Hyborian Mountains]], where they construct villages made up of simple stone dwellings. Their …

  • Forestkith

    Details as per Monster Manual 3 (*1E conversion needed*), the goblinoid forestkith are native to the dark, dense forests of the [[The Pictish Wilderness | Pictish Wilderness]]. Forestkith raiding parties sometimes venture across the narrowest stretch of …

  • Blackscale Lizardfolk

    Details are per Monster Manual 3 (*need conversion to 1E stats*). This race of sentient lizards are native to the south-easternmost part of the [[Talakma Mountains | Talamka Mountains]], between the lands of [[Meru | Meru]] and [[Kosala | Kosala]]. Their …

  • Poison Dusk Lizardfolk

    Details as per Monster Manual 3 (*conversion to 1E needed*). This lizardfolk subspecies are native to the steamy forests of [[Kosala | Kosala]]. Like the [[Blackscale Lizardfolk | blackscale lizardfolk]] to whom they are distantly related, the Poison Dusk …

  • Deep Ones

    Details/stats as per Deities and Demigods. The [[Cthulhu | Cthulhu]]-worshipping Deep Ones live in undersea settlements on continental shelves around the world. While these creatures are far more numerous on the continental shelf of the [[Eastern Ocean | …

  • Common Elves

    Common Elves (the "High Elves" of AD&D) are native to the north-west of the great continent, maintaining small settlements in relatively secluded wooded areas. Elves are most numerous in [[Nemedia | Nemedia]], where the law of the land affords them …

  • Grey Elves

    A very ancient race, grey elves are incredibly long-lived (many of them live beyond the age of 1,500!) but few in number. As described in the Monster Manual, these noble elves are extremely reclusive. Their settlements are found in only one region - an …

  • Slaad

    Based on the slaad race as described in the Fiend Folio and other D&D source materials, in our campaign these creatures are the descendants of a servitor species created aeons ago by the Great Old One [[Chaugnar Faugn | Chaugnar Faugn]] during a period he …

  • Tcho-Tcho

    The red-skinned, semi-human, primitive and savage Tcho-Tcho hunt the dense, humid forests of eastern [[Ssendam | Ssendam]] and south-western [[Kosala | Kosala]]. They are the descendants of the offspring produced by [[Slaad | slaad]] mating with early …

  • Mi-Go

    The Mi-go are an extraterrestrial species from the planet [[Yuggoth | Yuggoth]]. They are winged creatures with large claws and heads covered in antennae. The Mi-go are a scientifically and technologically advanced race, having a particularly …

  • Aboleth

    Basic details as per MM2. In the event of extensive use of the aboleth as a major campaign feature, reference will be made to the many good ideas found in _Lords of Madness_. In terms of the place of the aboleth in our campaign world, some basic …

  • Ilithids

    Based on the basic AD&D 1E stats and the rich D&D literature about this species, ilithids in our campaign reside in Underdark settlements far below the surface of the [[Earth | earth]]. *BACK STORY* The ilithid species came into being around 18,000 …

  • Star Spawn of Cthulhu

    Resembling man-sized versions of their creator, this is a servitor race created aeons ago on another world by[[Cthulhu | Cthulhu]]. They descended to [[Earth | earth]] with their master around 20,000 YT and built the undersea city of R'lyeh. From that …

  • White Walker

    The White Walkers are a mythological race mentioned in ancient legends and stories of the[[Vanahem | Vanir]] and [[Asgurd | Aesir]]. According to the [[Nordhem religion | oral tradition]] of these Nordhem peoples, the White Walkers have descended into …

  • Gnomes

    As described in A&D 1E materials, gnomes are small, sentient humanoids. They are natives of the northwestern portion of [[Thuria | Thuria]], where their isolated communities can be found in mountainous and hilly areas across the human kingdoms of [[ …

  • Halflings

    Halflings, otherwise known as hobbits, are a diminutive humanoid race native to the lands of [[Nemedia | Nemedia]], [[Brythunia | Brythunia]] and [[Aquilonia | Aquilonia]]. They were once numerous and prosperous in the latter kingdom, but were driven from …

  • Giants

    As per AD&D 1E materials, giants are a broad class of massive humanoids found in various locations around the campaign [[Earth | world]]. The principal subspecies found are: * [[Fomorian Giants | Fomorian Giants]] * Fire Giants * Frost Giants * Hill …

  • Gnolls

    Hyena-like humanoid, as per AD&D 1E materials, gnolls in our campaign are natives of warmer, drier climates. As such, they are generally unknown in the temperate [[Thuria | Thurian]] lands. Generally nomadic and predatory, gnolls have been found in the …

  • Goblins

    Natives of the northern [[Thuria | Thuria]], goblins are destructive, predatory humanoids, as described in AD&D 1E materials.

  • Kobolds

    As per AD&D 1E physical descriptions, kobolds are a sentient, humanoid-reptilian species native to north-west [[Thuria | Thuria]]. Predators and scavengers, they are a menace to travellers and small communities in the more remote northern parts of [[ …

  • Hadozee

    A race of sentient simians known to many [[Western Ocean | Western Ocean]] sailors as _winged deck-apes_, the Hadozee are natives of the coastal region to the south of [[Kush | Kush]]. They are covered in light brown fur, with a slightly stooped posture, …

  • Darfelari

    Based on the D&D 3.5E race described in _Stormwrack_ (Darfellans), the Darfelari are amphibious humanoids native to the east coast of the vast chunk of territory known at the Dark Lands. They live in small coastal villages. Their mythology describes a …